Devlog
- February 12, 2019 by Jocce Marklund#roguelike, #roguelite, #pixelart, #updateFirst release update! This version focused on getting the character system up and running. A lot of code needed to be reworked to be able to get characters and skills working properly, which is why I... Continue reading
- January 19, 2019 by Jocce Marklund#release, #trailer, #roguelike, #rogueliteThe Necken release trailer is finally done! Took a really long time to edit this video. Quite happy with the result though =) Releasing the game the 1st of February, if you're interested in either a p... Continue reading
- December 22, 2018 by Jocce Marklund#roguelike, #roguelite- Fixed UI scaling issues during transition screen - Fixed pixel tearing on ground tiles... Continue reading
- July 13, 2018 by Jocce Marklund#indiegame, #roguelike, #roguelite, #pixelart, #madewithunity, #craftFinally the 0.9.0 version is up and running. I’ve made a lot of changes to enhance the player experience. Even though the game itself has changed very little in this version, I think the game is a l... Continue reading
- July 02, 2018 by Jocce Marklund#devlogContinue reading
- April 02, 2018 by Jocce Marklund#demo, #release, #roguelike, #2d, #pixelartHey all! This update focuses on bosses for the game. Please note that only one boss is available in the demo right now. If you run into any issues with the music, please let me know, I’ve had a wei... Continue reading
- January 04, 2018 by Jocce Marklund#2d, #pixelart, #character, #roguelikeMade some character concepts for the game together with the base premise of why they are out in the woods all by themselves... Continue reading
- December 23, 2017 by Jocce Marklund#pixelart, #2d, #roguelike, #rogueliteFading between levels looks a lot better than just clipping to the next level straight away... Continue reading
- December 23, 2017 by Jocce Marklund#pixelart, #2d, #roguelike, #rogueliteMade sure to give the main menu a bit of extra love, with a more atmospheric touch... Continue reading
- December 12, 2017 by Jocce Marklund#devlog, #indiedev, #life ofTalking about the personal health as an indie game developer, and the stress that comes with it... Continue reading
- December 12, 2017 by Jocce Marklund#devlog, #update, #pixelart, #2d, #roguelike, #rogueliteShowcasing the latest version of the game, and getting ready for releasing the demo!... Continue reading